Eye Features Set > Docs > Eyelashes Materials and Shading
Eye Features Set > Docs > Eyelashes Materials and Shading
The helper node group, called "Eyelashes Shades" contains useful shades from the Geometry Node tree attributes that can be used in the Shader Editor to aid with the eyelashes material creation:
The "Eyelashes Shades" node contains outputs for both the stylized and realistic eyelashes. The use of these outputs will depend on the type of asset in context.
Outputs from a Stylized Eyelashes model:
Various maps (gradients, UVs, etc.) from the Stylized Eyelashes model:
UV Map - The generated UV map for the eyelashes model
Main Gradient - Main lengthwise gradient, in the direction of the guide curve/mesh line
Strands Gradient - Lengthwise gradient for each eyelashes strand
Profile Gradient - Widthwise gradient for the eyelashes strands
Thickness - Local thickness value for the eyelashes geometry
Random per Strand - Random grayscale value for each eyelashes strand. Can be controlled with the Seed and Contrast settings
Random Seed - Variations for the Random per Strand value
Random Contrast - Contrast for the Random per Strand value
Eyelashes UV map
Eyelashes local thickness value (boosted for visibility)
Boolean masks from the Stylized Eyelashes model:
Main Strand Selection - Selection for the main eyelashes strand
Splits Selection - Selection for the secondary eyelashes strands
Contains controllable maps for the tips of the stylized eyelashes. Useful for transparency, to give the tips a faded look.:
Alpha - The tips transparency map
Tail Fade - Eyelashes main strand tail fade amount
Tail Contrast - Eyelashes main strand tail fade map contrast
Tips Fade - Eyelashes tips fade amount
Tips Contrast - Eyelashes tips fade map contrast
Eyelashes splits selection
Tip/tail fade, using an Alpha map
Outputs from a Realistic Eyelashes model:
Various maps (gradients, UVs, etc.) from the Realistic Eyelashes model:
UV Map - The generated UV map for the eyelashes hairs
Main Gradient - Main lengthwise gradient, in the direction of the guide curve/mesh line
Hairs Gradient - Lengthwise gradient for each hair strand
Hairs Thickness - Thickness value for each hair strand
Random per Strand - Random grayscale value for each eyelashes hair strand. Can be controlled with the Seed and Contrast settings
Random Seed - Variations for the Random per Strand value
Random Contrast - Contrast for the Random per Strand value
Hairs UV map
Hairs gradient
Contains controllable maps for the ends of the eyelashes hairs. Useful for transparency, to give the ends a faded look.:
Alpha - The ends transparency map
Roots Fade - Hairs roots fade amount
Roots Contrast - Hairs roots fade map contrast
Tips Fade - Hairs tips fade amount
Tips Contrast - Hairs tips fade map contrast
Random value per hair map
Hair tips/roots fade, using an Alpha map